Dexterity |
Determina: |
Primary Combat
Skills: |
Primary
Abilities: |
Stamina*,
Velocidad de Ataque |
Fencing
(5%) |
- Lockpicking (25%)
- Snooping (25%)
- Cooking (20%)
- Tailoring (16%)
- Camping (15%)
|
*
Dexterity se corresponde con la Stamina en 1 a 1; cada punto de DEX
proporciona uno de Stamina. |
Intelligence |
Determines: |
Primary Combat
Skill: |
Primary
Abilities: |
Mana* |
Magery
(15%) |
- Cooking (30%)
- Poisoning (16%)
- Camping (15%)
- Magery (15%)
|
*
Intelligence correlates directly with Mana on a 1 to 1 ratio;
every point of INT provides one point of Mana.
[Mana requirments for
spells: 1st= 4 Mana... 2nd= 6 Mana... 3rd= 9 Mana... 4th= 11
Mana... 5th= 14 Mana... 6th= 20 Mana... 7th= 40 Mana... 8th= 50
Mana.]
|
Strength |
Determines: |
Primary Combat
Skill: |
Primary
Abilities: |
HP*,
Weight Capacity**,
Bonuses to Damage |
Mace
Fighting (10%), Wrestling (10%) |
- Camping (20%)
- Carpentry (20%)
- Lumberjacking (20%)
- Mining (20%)
|
*
Strength correlates directly with Hit Points on a 1 to 1 ratio;
every point of STR provides one HP.
* *
[Carrying capacity is determined by multiplying Strength by 4 and
adding 30. Mobility is limited and Stamina will be lost once the
character's weight exceeds 4 stones over carrying capacity.]
|